End of the journey


Hello! today we bring you our final devlog for our project, thanks to everyone who stuck arround during development!

Before anything else, we'll show you everything we did since our last update.

First, we added a little animation at the beginning, this animation, introduces the characters you will play as, and also helps the game get everything ready in the background, so everything works properly.



You'll notice that we updated the image we show in the background of the main menu is different, before we had the old version of our map, (the one with the sunset), now, it's our current version (with blue skies). 




An interactive tutorial was also added, it shows you all the keys in the game and gives a visual explanation to each character's power.




Some small visual changes were added to the map, the geometry has not changed, just the look of the map.




Speaking of visual changes, we finally got an icon for the Knight's power!



Last but not least, we have a credits tab with everyone who has made this project possible (thank you!)



Something that we cannot show you here, is the sound effects we added, this includes an explosion sound, running sound (so you can hear where everyone else is), a jumping sound, powerup sound and music, so you can jam out while being chased with a very dangerous explosive!

Gameplay wise, we added airstrafing, this means your character will move on the direction they are facing when moving trough the air, this was done because once you jumped you couldn't change your trajectory (hopefully this makes movement more fun!). We also made the jump height higher because otherwhise some jumps were too hard to do. Lastly, the BTTE (bomb time to explode) was shortened to 40 seconds, this was done because otherwise matches would last too long!

In technical aspects, we did a LOT of bug fixing, this included deleting useless dependencies, changing how nodes where related to other nodes, doing some refactoring, fixing errors/warnings and more (even issues with Godot moving from version 4.1 to version 4.2), we believe this helped a lot with the quality of the final product.

This has been a great learning experience for us, not only have we learned technical skills related to GDscript/Godot and multiplayer games, we also learned how important planning and teamwork is.

If you need a final recap of our game, here it is:

In Tiña, you can play with 4 different classes, each class has their own ability. When a match starts, a random player is given the bomb, the bomb carrier has to give the bomb to someone else before it explodes, every 40 seconds the bomb explodes and whoever is carrying it is eliminated. Whoever survives until the end wins!

We really hope you enjoy our game. We worked really hard on it, but we also had a lot of fun while doing it, since it's very different from what we do on the rest of our courses, so it was really refreshing.

Thanks to everyone who has taken the time to read until the end of this post, happy gaming!

Files

tinnia_v6.exe 153 MB
Dec 11, 2023
tinnia_v6.console.exe 60 kB
Dec 11, 2023

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